What does a sniper do after it spends all its single digit ammo? Reload for 2.5-3s. Why? The thing about perks is that the perk is only good if it is BEING USED. The perferred gun for Vic is sniper rifle. Vic's perk is the best in the game, you want to be constantly moving, so you can actually progress into the game. I come from CSGO as a LEM, AVA and Combat Arms as essentially a beta player and this is the convention. Before we start, let's settle some terminology. Some health is good for sustaining unexpected things. ![]() Search comes next because you will probably 99% of the time end up doing a 3-r-click-search everytime and your first 3 members are going to perform the search, that's why Perk -> Speed - Search. Speed increases searches because you get to the search object faster. Speed indirectly increases dps (run and gun) and income because you're moving around killing things. Speed is probably the most important stat in the game, you waste so much time scavenging it's annoying af. You don't need a lot of aim, just enough team dps to get by 95% of the time. ![]() If you get the best team characters later in the game, you should raise speed instead. There are so many strategies involving run and reload, I'll explain later in this thread. The perk to run and reload is the best perk in the game hands-down. The order follows the guidelines: Perk -> Speed -> Search. Cop if you haven't gotten the 2-survivor HQ ticket, else Vic team if you do. When you start off either get the team with Vic or the team with Cop. You could probably set the cheerleeder up with a lightsaber for the lulz but generally a 4-man run-and-gun team is better. Especially when you run into the pistol bandits. As soon as you go up front against the acid exploder and guitar dude you'll know what I'm talking about. This is from campaign, strategies like "Melee in front, riflemen in the back" are unnecessary in a 360 degree open field. Sometimes it's virtually impossible to reach them before they die even with 4x 100 speed Scar-h because you don't even know where they are.Ĭar and pipes are serious needed changes, I have no idea how the game was shipped without knowing this. Make quest survivor locatable and closeby.Waste of time repeatedly right-clicking for 3x car/desk search. Make a hotkey-mouse button smartclick for searches and revivals.Make car and sub-car quests (the fetching part) of different marks than regular events there is no reason to couple car and rescue quests together when car quests were made visible from the start and are obviously the main objective of the game.There is literally no reason to venture outside the paths to the car quests because you'll end up pathing to the car quests anyways. Make popup quests in path to the main 4 car quests.Kitchen II is required to unlock expedition upgrade III. You will need pipes for kitchen II and III. The only way to get pipes AFAIK is through merchants and most of the time it's only 1 per merchant per day. Either full encounter or no encounter at all. Remove text death (car explosion event). ![]() It's unnecessarily way too long, wastes time.
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